SHARE YOUR BATTLE Weekly Challenge! FLYING SQUID

raihan123
I came back with another battle challenge and this week's card for the challenge is Flying Squid. I will briefly discuss the power, statistics and price of the card and then move on to the battle and my line up and strategy for it.

 Flying Squid is a blowing monster of water splinters. Contrary to its name, it has no flying. However, it is rich with some tough stats - even at level 1 you will get a strong combination of 8 health and 3 speeds with 2 blow losses. It gets a pretty nice upgrade up to Level 3 (the level we play today), while it gets a third point of blow damage - this squid hits hard!

  The end of the season was earlier today so that means our fight today has come from the first day of the season, which is always a little hairy - the fights to get out of the Bronze League are tough, especially at the start of the season! The battle I’m sharing today was actually one where I misjudged something about my opponent’s strategy and had to hope for the best.

 This is a card that increases your battle statistics very modestly. In total it will increase the level 1 to 10 points of attack and its speed and life by two points. The most notable improvement is in his skills. In addition to Base Rich, he gets blind at level 6 and backfire at level 10. These are two skills that are rarely used in the lower leagues and you will only see them in the top leagues where the best players in the Splinterlands universe live.

 As I said before, if you want to get the option and a competitive deck, it must have a card on your water deck. The Flying Squid is priced at just 8 0.08 at Level 1. In my case, the gold version at Level 3 costs just over a dollar: 1.02. At the time of writing this article, the rental cost is 0.61 December / day. Very affordable price for an offensive card with a lot of power.

 When the version was first published and still had the oldest reward system I used the most was water, and although it was more towards magic, gradually I discovered the real possibility of melee and ranged cards and a card in the sense that the brightest was the flying squid. , A secondary tank that can be used without problems due to its reach, it is a card that I think is bright and in this publication I will try to explain why, so welcome

 Ideally due to its first capacity this card is in the second position of your line up, using it as a support for it on the back of your tank and does a lot of damage with the ability to reach. If you play Gold Rank or higher, you'll love this card in melee battles because the combination of Kelly's speed and its blind power with Armor Buff is spectacular, it's important to focus on increasing your speed to make this card brighter in battle, so I think with this card An excellent tank to use



 Also, I would like to talk to you about one more autohelling card. This link card can hold fire attack up to three times because there are many cards that get damaged when attacked once or twice but it has the ability to withstand attack up to three times. I like it very much.

 And so that you can enjoy this bat of mine, I am presenting the link of Battle here
https://splinterlands.com/?p=battle&id=sl_de1be81465a03f158e17c3bf4c7d397c&ref=aburihan1
 Thank you so much for visiting my blog and for spending your precious time with me.

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